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Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Rayleigh number (for geophysical applications - related to bottom heating of the mantle from the core)

In fluid mechanics, the Rayleigh number (Ra) for a fluid is a dimensionless number associated with buoyancy-driven flow, also known as free convection or ... more

Worksheet 296

(a) Calculate the buoyant force on 10,000 metric tons (1.00×10 7 kg) of solid steel completely submerged in water, and compare this with the steel’s weight.

(b) What is the maximum buoyant force that water could exert on this same steel if it were shaped into a boat that could displace 1.00×10 5 m 3 of water?

Strategy for (a)

To find the buoyant force, we must find the weight of water displaced. We can do this by using the densities of water and steel given in Table [insert table #] We note that, since the steel is completely submerged, its volume and the water’s volume are the same. Once we know the volume of water, we can find its mass and weight

First, we use the definition of density to find the steel’s volume, and then we substitute values for mass and density. This gives :

Density

Because the steel is completely submerged, this is also the volume of water displaced, Vw. We can now find the mass of water displaced from the relationship between its volume and density, both of which are known. This gives:

Density

By Archimedes’ principle, the weight of water displaced is m w g , so the buoyant force is:

Force (Newton's second law)

The steel’s weight is 9.80×10 7 N , which is much greater than the buoyant force, so the steel will remain submerged.

Strategy for (b)

Here we are given the maximum volume of water the steel boat can displace. The buoyant force is the weight of this volume of water.

The mass of water displaced is found from its relationship to density and volume, both of which are known. That is:

Density

The maximum buoyant force is the weight of this much water, or

Force (Newton's second law)

Discussion

The maximum buoyant force is ten times the weight of the steel, meaning the ship can carry a load nine times its own weight without sinking.

Reference : OpenStax College,College Physics. OpenStax College. 21 June 2012.
http://openstaxcollege.org/textbooks/college-physics
Creative Commons License : http://creativecommons.org/licenses/by/3.0/

Biot number (mass transfer)

The Biot number (Bi) is a dimensionless quantity used in heat transfer calculations. Gives a simple index of the ratio of the heat transfer resistances ... more

Standard Error

The standard error (SE) is the standard deviation of the sampling distribution of a statistic. The term may also be used to refer to an estimate of that ... more

Gravitational wave - Binaries (Orbital lifetime)

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Magnitude of proper motion

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Margin of safety for failure load (measure of requirement verification)

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Security market line (SML)

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Radiation Pressure by Absorption (using classical electromagnetism: waves)

Radiation pressure is the pressure exerted upon any surface exposed to electromagnetic radiation. Radiation pressure implies an interaction between ... more

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