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To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.
Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:
To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get
While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.
Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point
For x axis:
For y axis:
The coordinates of the character on the rotated map will be (-1.109, 5.725)
Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/
In fluid mechanics, the Rayleigh number (Ra) for a fluid is a dimensionless number associated with buoyancy-driven flow, also known as free convection or ... more
(a) Calculate the buoyant force on 10,000 metric tons (1.00×10 7 kg) of solid steel completely submerged in water, and compare this with the steel’s weight.
(b) What is the maximum buoyant force that water could exert on this same steel if it were shaped into a boat that could displace 1.00×10 5 m 3 of water?
Strategy for (a)
To find the buoyant force, we must find the weight of water displaced. We can do this by using the densities of water and steel given in Table [insert table #] We note that, since the steel is completely submerged, its volume and the water’s volume are the same. Once we know the volume of water, we can find its mass and weight
First, we use the definition of density to find the steel’s volume, and then we substitute values for mass and density. This gives :
Because the steel is completely submerged, this is also the volume of water displaced, Vw. We can now find the mass of water displaced from the relationship between its volume and density, both of which are known. This gives:
By Archimedes’ principle, the weight of water displaced is m w g , so the buoyant force is:
The steel’s weight is 9.80×10 7 N , which is much greater than the buoyant force, so the steel will remain submerged.
Strategy for (b)
Here we are given the maximum volume of water the steel boat can displace. The buoyant force is the weight of this volume of water.
The mass of water displaced is found from its relationship to density and volume, both of which are known. That is:
The maximum buoyant force is the weight of this much water, or
Discussion
The maximum buoyant force is ten times the weight of the steel, meaning the ship can carry a load nine times its own weight without sinking.
Reference : OpenStax College,College Physics. OpenStax College. 21 June 2012.
http://openstaxcollege.org/textbooks/college-physics
Creative Commons License : http://creativecommons.org/licenses/by/3.0/
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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.