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Number of parts that a n-planes ring torus can be cut

In geometry, a torus (pl. tori) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis coplanar with the ... more

Distance between two points (three-space)

Distance is a numerical description of how far apart objects are. In analytic geometry, the distance between two points of the xyz-plane in three-space, ... more

Radius of a middlescribed sphere of a Regular Octahedron

An octahedron is a polyhedron with eight faces. A regular octahedron is a Platonic solid composed of eight equilateral triangles, four of which meet at ... more

Stokes' law

Stokes’ law is an expression for the frictional force – also called drag force – exerted on spherical objects with very small Reynolds numbers (e.g., ... more

Inverse-square law

The inverse-square law, in physics, is any physical law stating that a specified physical quantity or intensity is inversely proportional to the square of ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Orbital Period - as a function of central body's density

The orbital period is the time taken for a given object to make one complete orbit around another object.

When mentioned without further ... more

Perimeter of a Circle (by the radius)

A perimeter is a path that surrounds a two-dimensional shape.The perimeter of a circle or ellipse is called its circumference. A circle can be defined as ... more

Volume of cone (by the diameter)

Description

A cone is an n-dimensional geometric shape that tapers smoothly from a base (usually flat and circular) to a point called the apex or ... more

Miller indices calculator ( planar spacing distance in fcc system)

Miller indices form a notation system in crystallography for planes in crystal (Bravais) lattices.
In particular, a family of lattice planes is ... more

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