'

Search results

Found 836 matches
Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Mach Number (subsonic, calculated from Pitot Tube Pressure)

In fluid mechanics, Mach number (M or Ma) is a dimensionless quantity representing the ratio of speed of an object moving through a fluid and the local ... more

Ideal rocket equation (Tsiolkovsky rocket equation)

The Tsiolkovsky rocket equation, or ideal rocket equation describes the motion of vehicles that follow the basic principle of a rocket: a ... more

Kepler's Third Law

In astronomy, Kepler’s laws of planetary motion are three scientific laws describing the motion of planets around the Sun.

1.The orbit of a ... more

Mach Number (supersonic, calculated from Pitot Tube Pressure)

In fluid mechanics, Mach number (M or Ma) is a dimensionless quantity representing the ratio of speed of an object moving through a fluid and the local ... more

Indicated airspeed (IAS) - incompressible fluid

Indicated airspeed (IAS) is the airspeed read directly from the airspeed indicator (ASI) on an ... more

Vertical Parabola (Standard Equation)

Parabola is a two-dimensional, mirror-symmetrical curve, which is approximately U-shaped but which can be in any orientation in its plane. A parabola is ... more

Horizontal Parabola (Standard Equation)

Parabola is a two-dimensional, mirror-symmetrical curve, which is approximately U-shaped but which can be in any orientation in its plane. A parabola is ... more

Indicated airspeed (IAS) - compressible fluid

Indicated airspeed (IAS) is the airspeed read directly from the airspeed indicator (ASI) on an ... more

Distance between two points (three-space)

Distance is a numerical description of how far apart objects are. In analytic geometry, the distance between two points of the xyz-plane in three-space, ... more

...can't find what you're looking for?

Create a new formula