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Auger electron spectroscopy - The Auger yield (relative to the transition probability)

Auger electron spectroscopy is a common analytical technique used specifically in the study of surfaces and, more generally, in the area of materials ... more

Radiation Pressure by Reflection (using particle model: photons)

Radiation pressure is the pressure exerted upon any surface exposed to electromagnetic radiation. Radiation pressure implies an interaction between ... more

Free-fall time (radial trajectory of an ellipse with an eccentricity of 1 and semi-major axis R/2)

The free-fall time is the characteristic time that would take a body to collapse under its own gravitational attraction, if no other forces existed to ... more

Barycenter (Two-body problem)

barycentre; from the Greek βαρύ-ς heavy + κέντρ-ον centre) is the center of mass of two or more bodies that are orbiting each other, or the point around ... more

Kepler's Third Law

In astronomy, Kepler’s laws of planetary motion are three scientific laws describing the motion of planets around the Sun.

1.The orbit of a ... more

Gain - Parabolic Antenna (also conical)

In electromagnetics, an antenna’s power gain or simply gain is a key performance figure which combines the antenna’s directivity and electrical ... more

Auger electron spectroscopy - emitted electron kinetic energy

Auger electron spectroscopy is a common analytical technique used specifically in the study of surfaces and, more generally, in the area of materials ... more

Antenna Gain - Relative to a Dipole

In electromagnetics, an antenna’s power gain or simply gain is a key performance figure which combines the antenna’s directivity and electrical ... more

Malus' law in X-ray (relavistic form)

A polarizer or polariser is an optical filter that passes light of a specific polarization and blocks waves of other polarizations.
When a perfect ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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