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Entropy analysis - Trip distribution (proportional to trip origins and destinations)

Trip distribution (or destination choice or zonal interchange analysis) is the second component (after trip generation, but before mode choice and route ... more

Ejection fraction

Ejection fraction (EF) is the fraction of blood in the left and right ventricles pumped out with each heartbeat. EF is applied to both the right ... more

Mass number

The mass number (A), also called atomic mass number or nucleon number, is the total number of protons and neutrons (together known as nucleons) in an ... more

Plateau–Rayleigh instability

The Plateau–Rayleigh instability, often just called the Rayleigh instability, explains why and how a falling stream of fluid breaks up into smaller packets ... more

Little's Law

In queueing theory, a discipline within the mathematical theory of probability, Little’s result, theorem, lemma, law, or formula is a theorem by John ... more

Sound Pressure Level

Sound pressure or acoustic pressure is the local pressure deviation from the ambient (average, or equilibrium) atmospheric pressure, caused by a sound ... more

Shannon–Hartley theorem

In information theory, the Shannon–Hartley theorem tells the maximum rate at which information can be transmitted over a communications channel of a ... more

Churchill–Bernstein Equation

The equation yields the surface averaged Nusselt number, which is used to determine the average convective heat transfer coefficient. Newton’s law of ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Minimum required rocket energy

Spacecraft propulsion is any method used to accelerate spacecraft and artificial satellites. Space propulsion or in-space propulsion exclusively deals with ... more

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