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Bradley model of the force applied on a contact area between two spheres

Contact mechanics is the study of the deformation of solids that touch each other at one or more points. When two solid surfaces are brought into close ... more

Mach Number (supersonic, calculated from Pitot Tube Pressure)

In fluid mechanics, Mach number (M or Ma) is a dimensionless quantity representing the ratio of speed of an object moving through a fluid and the local ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Indicated airspeed (IAS) - incompressible fluid

Indicated airspeed (IAS) is the airspeed read directly from the airspeed indicator (ASI) on an ... more

Vertical Parabola (Standard Equation)

Parabola is a two-dimensional, mirror-symmetrical curve, which is approximately U-shaped but which can be in any orientation in its plane. A parabola is ... more

Horizontal Parabola (Standard Equation)

Parabola is a two-dimensional, mirror-symmetrical curve, which is approximately U-shaped but which can be in any orientation in its plane. A parabola is ... more

Shannon–Hartley theorem

In information theory, the Shannon–Hartley theorem tells the maximum rate at which information can be transmitted over a communications channel of a ... more

NTU method - the heat transferred between the fluids (q)

The Number of Transfer Units (NTU) Method is used to calculate the rate of heat transfer in heat exchangers (especially counter ... more

Load and Resistance Factor Design (LRFD) - Load combinations (eq3a)

In structural engineering, a structure is a body or combination of pieces of rigid bodies in space to form a fitness system for supporting loads. ... more

Load and Resistance Factor Design (LRFD) - Load combinations (eq6a)

In structural engineering, a structure is a body or combination of pieces of rigid bodies in space to form a fitness system for supporting loads. ... more

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