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Steadily rotating crank ( displacement of the end of the connecting rod )

A crank is an arm attached at right angles to a rotating shaft by which reciprocating motion is imparted to or received from the shaft. It is used to ... more

Metcalfe’s Law

Metcalfe’s law states that the value of a telecommunications network is proportional to the square of the number of connected users of the system ... more

Radial Thermal Resistance in composite walls (conduction)

Thermal resistance is a heat property and a measurement of a temperature difference by which an object or material resists a heat flow. Thermal resistance ... more

Matthews correlation coefficient

The Matthews correlation coefficient is used in machine learning as a measure of the quality of binary (two-class) classifications. It takes into account ... more

Hydraulic conductivity (Falling-head method)

Hydraulic conductivity is a property of vascular plants, soils and rocks, that describes the ease with which a fluid (usually water) can move through pore ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Radial Kepler equation

In orbital mechanics, Kepler’s equation relates various geometric properties of the orbit of a body subject to a central force.

It was first ... more

Glide Ratio

Gliding flight is heavier-than-air flight without the use of thrust; the term volplaning also refers to this mode of flight in animals. It is employed by ... more

Kepler's First Law

In astronomy, Kepler’s laws of planetary motion are three scientific laws describing the motion of planets around the Sun.

1.The orbit of a ... more

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