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Wavelength - Sinusoidal Wave

In physics, the wavelength of a sinusoidal wave is the spatial period of the wave—the distance over which the wave’s shape repeats, and the inverse ... more

Vertical Curve - Parabolic formula

Vertical Curves are the second of the two important transition elements in geometric design for highways, the first being Horizontal Curves. A vertical ... more

First Townsend ionization coefficient

The Townsend discharge is a gas ionization process where free electrons, accelerated by a sufficiently strong electric field, give rise to electrical ... more

Sagnac Effect - TIme Difference

The Sagnac effect (also called Sagnac interference), named after French physicist Georges Sagnac, is a phenomenon encountered in interferometry that is ... more

Ideal rocket equation (Tsiolkovsky rocket equation)

The Tsiolkovsky rocket equation, or ideal rocket equation describes the motion of vehicles that follow the basic principle of a rocket: a ... more

Counter EMF of a motor

Counter-electromotive force (abbreviated counter EMF or simply CEMF), also known as back electromotive ... more

Gompertz–Makeham Law of Mortality

The Gompertz–Makeham law states that the human death rate is the sum of an age-independent component (the Makeham term, named after William Makeham) and an ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Rayleigh Scattering Cross-Section

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

Plateau–Rayleigh instability

The Plateau–Rayleigh instability, often just called the Rayleigh instability, explains why and how a falling stream of fluid breaks up into smaller packets ... more

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