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Block and tackle - effort required to raise a given weight

A block and tackle is a system of two or more pulleys with a rope or cable threaded between them, usually used to lift or pull heavy loads.The formula used ... more

Horizontal curve - Sight obstraction distance (S>L)

Horizontal Curves are one of the two important transition elements in geometric design for highways (along with Vertical Curves). A horizontal curve ... more

Friis Transmission equation

The Friis transmission equation is used in telecommunications engineering, and gives the power received by one antenna under idealized conditions given ... more

Ball Screw - Leading Angle

A ball screw is a mechanical linear actuator that translates rotational motion to linear motion with little friction. A threaded shaft provides a helical ... more

Velocity in Frictionless Banked Turn

A banked turn (aka. banking turn) is a turn or change of direction in which the vehicle banks or inclines, usually towards the inside of the turn. For a ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Shear resistance of a pin

This formula calculates the shear resistance of a pin in a pin and plate connection.
From EN 1993-1-8 (2005) (English): Eurocode 3: Design of steel ... more

Tractive Force - Steam locomotives

As used in mechanical engineering, the term tractive force can either refer to the total traction a vehicle exerts on a surface, or the amount of the total ... more

Ripple factor (choke)

For the root mean square value of the ripple voltage, the calculation is more involved as the shape of the ripple waveform has a bearing on the result. ... more

Hagen-Poiseuille Equation

In fluid dynamics, the Hagen–Poiseuille equation, also known as the Hagen–Poiseuille law, Poiseuille law or Poiseuille equation, is a physical law that ... more

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