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Closed magnetic circuit ( Lorentz force )

An electromagnet is a type of magnet in which the magnetic field is produced by electric current. The magnetic field disappears when the current is turned ... more

Total force on a contact area between a rigid conical indenter and an elastic half-space related to the contact radius

Contact mechanics is the study of the deformation of solids that touch each other at one or more points. Hertzian contact stress refers to the localized ... more

Rolling Resistance Coefficient

Rolling resistance, sometimes called rolling friction or rolling drag, is the force resisting the motion when a body (such as a ball, tire, or wheel) rolls ... more

Pixels Per Inch (PPI)

Pixels per inch (PPI) (or pixels per centimeter (PPCM)) is a measurement of the pixel density ... more

Nose cone (Spherical)

The nose cone section of any vehicle or body meant to travel through a compressible fluid medium (such as a rocket or aircraft, missile or bullet) is ... more

Properties of concrete - modulus of elasticity

Concrete has relatively high compressive strength, but significantly lower tensile strength. As a result, without compensating, concrete would almost ... more

Tensile force for non-undercut threaded rod

A threaded rod, also known as a stud, is a relatively long rod that is threaded on both ends; the thread may extend along the complete length of the ... more

Time to reach a required delta-v - rocket propulsion

Spacecraft propulsion is any method used to accelerate spacecraft and artificial satellites. Space propulsion or in-space propulsion exclusively deals with ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Nose cone ( tangent ogive shape radius)

The tangent ogive shape nose-cap is the most familiar in hobby rocketry. The profile of this shape is formed by a segment of a circle such that the rocket ... more

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