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Manning formula

The Manning formula is also known as the Gauckler–Manning formula, or Gauckler–Manning–Strickler formula in Europe. In the United States, in practice, it ... more

Kepler's equation - y coordinate

In orbital mechanics, Kepler’s equation relates various geometric properties of the orbit of a body subject to a central force.

It was first ... more

Area of a regular inscribed n-gon in a unit circle

The area of a regular n-gon with side s inscribed in a unit circle ( unit circle is a circle with radius of one). RESTRICTION: s<2

... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Stewart's Theorem

Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more

Length of the medians of a triangle

Median of a triangle is a line segment joining a vertex to the midpoint of the opposing side. Every triangle has exactly three medians, one from each ... more

Stewart's Theorem ( for triangle's bisectors)

Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more

Orthodiagonal quadrilateral (the sum of the squares of two opposite sides)

In Euclidean geometry, an orthodiagonal quadrilateral is a quadrilateral in which the diagonals cross at right angles. It is a four-sided figure in which ... more

Cyclic quadrilateral circumradius ( Parameshvara's formula )

In Euclidean geometry, a cyclic quadrilateral or inscribed quadrilateral is a quadrilateral whose vertices all lie on a single circle. This circle is ... more

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