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Area of an Isosceles triangle ( by its sides)

An isosceles triangle is a triangle that has two sides of equal length. The area of the isosceles triangle can be calculated by the lengths of the sides.

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Pythagorean theorem (arbitrary triangle - acute angle)

Generalization of the Pythagorean theorem for the side opposite of the acute angle of an arbitrary triangle

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Pythagorean theorem (arbitrary triangle - obtuse angle)

Generalization of the Pythagorean theorem for the side opposite of the obtuse angle of an arbitrary triangle

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Cosine function

The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more

Sine function

The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more

Volume of a pyramid (The base is a regular polygon)

A pyramid is a polyhedron formed by connecting a polygonal base and a point, called the apex. Each base edge and apex form a triangle. It is a conic solid ... more

Volume of a right prism (regular base)

A right prism is a prism in which the joining edges and faces are perpendicular to the base faces. The volume of a right prism whose base is a regular ... more

Length of a side of an inscribed square in a triangle

Every acute triangle has three inscribed squares (squares in its interior such that all four of a square’s vertices lie on a side of the triangle, so ... more

Area of a right prism (surface area)

Prism is a polyhedron with an n-sided polygonal base, a translated copy (not in the same plane as the first), and “n” other faces (necessarily ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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