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Pixels Per Inch (PPI)

Pixels per inch (PPI) (or pixels per centimeter (PPCM)) is a measurement of the pixel density ... more

Hyperbolic triangle ( length of the altitude)

A hyperbolic sector is a region of the Cartesian plane {(x,y)} bounded by rays from the origin to two points (a, 1/a) and (b, 1/b) and by the hyperbola xy ... more

Cyclic quadrilateral (Length of the diagonal opposite angle B)

In Euclidean geometry, a cyclic quadrilateral or inscribed quadrilateral is a quadrilateral whose vertices all lie on a single circle. This circle is ... more

Bend allowance

Bending is a manufacturing process that produces a V-shape, U-shape, or channel shape along a straight axis in ductile materials, most commonly sheet ... more

Lift-to-Drag Ratio - with wetted aspect ratio

In aerodynamics, the lift-to-drag ratio, or L/D ratio, is the amount of lift generated by a wing or vehicle, divided by the drag it creates by moving ... more

Triangle area

Triangle is a polygon with three edges and three vertices. The area of a triangle with base length b and height length h is given by multiplying base ... more

Length of a side of an inscribed square in a triangle

Every acute triangle has three inscribed squares (squares in its interior such that all four of a square’s vertices lie on a side of the triangle, so ... more

Right Triangle (sides)

A right triangle (American English) or right-angled triangle (British English) is a triangle in which one angle is a right angle (that is, a 90-degree ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Lift-to-Drag Ratio

In aerodynamics, the lift-to-drag ratio, or L/D ratio, is the amount of lift generated by a wing or vehicle, divided by the drag it creates by moving ... more

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