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Moment of inertia of a thick-walled cylindrical tube ( Axis at the center of the cylinder perpendicular to its height)

Moment of inertia is the mass property of a rigid body that defines the torque needed for a desired angular acceleration about an axis of rotation. Moment ... more

Maximum contact pressure between two spheres

Contact mechanics is the study of the deformation of solids that touch each other at one or more points. Hertzian contact stress refers to the localized ... more

Regular Octagon Are ( 8 isosceles triangles)

Octagon is a polygon that has eight sides.
A regular octagon is a closed figure with sides of the same length and internal angles of the same size. ... more

Area of a Torus

In geometry, a torus (pl. tori) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis coplanar with the ... more

Area moments of inertia for a filled quarter circle with respect to a horizontal or vertical axis through the centroid

The second moment of area, also known as moment of inertia of plane area, area moment of inertia, polar moment of area or second area moment, is a ... more

Interior Volume of a Torus

In geometry, a torus (pl. tori) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis coplanar with the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Disk area

Calculation of the area of a disc. The area of a disk is half its circumference times its radius or the product of the constant π (the constant ratio of ... more

Flight path angle (elliptic orbit)

In astrodynamics an elliptic orbit is a Kepler orbit with the eccentricity less than 1; this includes the special case of a circular orbit, with ... more

Epicyclic gearing (overal gear ratio)

An epicyclic gear train consists of two gears mounted so that the center of one gear revolves around the center of the other. A carrier connects the ... more

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