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Radius of the rim of a paraboloidal dish

The elliptic paraboloid is shaped like an oval cup and can have a maximum or minimum point. In a suitable coordinate system with three axes x, y, and z, it ... more

Ellipse Circumference (Ramanujan formula)

Ellipse is a curve on a plane surrounding two focal points such that a straight line drawn from one of the focal points to any point on the curve and then ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Standard logistic sigmoid function (k=1, x0=0, L=1)

A logistic function or logistic curve is a common “S” shape (sigmoid curve). Data that follows an increasing logistic curve usually describes ... more

Circumference of an Ellipse - Ramanujan, second approximation

An ellipse is a curve on a plane surrounding two focal points such that a straight line drawn from one of the focal points to any point on the curve and ... more

Tractrix

Tractrix is the curve along which an object moves, under the influence of friction, when pulled on a horizontal plane by a line segment attached to a ... more

Barycenter (Two-body problem)

barycentre; from the Greek βαρύ-ς heavy + κέντρ-ον centre) is the center of mass of two or more bodies that are orbiting each other, or the point around ... more

Area of a Reuleaux triangle

A Reuleaux triangle is a curve of constant width,( the separation of two parallel lines tangent to the curve is independent of their orientation), based ... more

Reduced specific volume

In thermodynamicsIn thermodynamics, the reduced properties of a fluid are a set of state variables normalized by the fluid’s state properties at its ... more

Miller indices calculator ( planar spacing distance in bcc system)

Miller indices form a notation system in crystallography for planes in crystal (Bravais) lattices.
In particular, a family of lattice planes is ... more

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