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Rayleigh Scattering - Intensity of Light from molecules

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

Rayleigh Scattering - Intensity of Light

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

Free-Space Path Loss (in dB)

In telecommunication, free-space path loss (FSPL) is the loss in signal strength of an electromagnetic wave that would result ... more

Sears–Haack body (volume)

The Sears–Haack body is the shape with the lowest theoretical wave drag in supersonic flow, for a given body length and given volume. The mathematical ... more

Kepler's Second Law

In astronomy, Kepler’s laws of planetary motion are three scientific laws describing the motion of planets around the Sun.

1.The orbit of a ... more

Froude number - ship hydrodynamics

The Froude number (Fr) is a dimensionless number defined as the ratio of a characteristic velocity to a gravitational wave velocity. It may equivalently be ... more

Distance between two points (two-space)

Distance is a numerical description of how far apart objects are. In analytic geometry, the distance between two points of the xy-plane can be found using ... more

Time of Flight

Time of flight (TOF) describes a variety of methods that measure the time that it takes for an object, particle or acoustic, ... more

Ratio between two field quantities expressed in decibels

he decibel is a logarithmic unit used to express the ratio between two values of a physical quantity. The bel represents a ratio between two power ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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