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Mean anomaly - function of gravitational parameter

In celestial mechanics, the mean anomaly is an angle used in calculating the position of a body in an elliptical orbit in the classical two-body problem. ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

1st Equation of Motion - Linear Velocity

In mathematical physics, equations of motion are equations that describe the behaviour of a physical system in terms of its motion as a function of ... more

Y-Coordinate of the vertex, of the parabola of a Quadratic Function

Parabolas with axes of symmetry parallel to the y-axis have equations of the form y=ax^2+bx+c.
The x-coordinate and y-coordinate at the vertex can be ... more

X-Coordinate of the involute of a circle

An involute (also known as evolvent) is a curve obtained from another given curve by attaching an imaginary taut string to the given curve and tracing its ... more

Acousto-optic deflector

An acousto-optic deflector spatially controls the optical beam. In the operation of an Acoustic-optic deflector the power driving the acoustic transducer ... more

Mechanical equilibrium - 3=3 Force example

A mechanical equilibrium is a state in which a momentum coordinate of a particle, rigid body, or dynamical system is conserved. Usually this refers to ... more

Y-Coordinate of the involute of a circle

An involute (also known as evolvent) is a curve obtained from another given curve by attaching an imaginary taut string to the given curve and tracing its ... more

Angular resolution (by a telescope array)

The highest angular resolutions can be achieved by arrays of telescopes called astronomical interferometers: These instruments can achieve angular ... more

Drag force on a rigid cylinder when velocity is perpendicular to its axis(Slender-body theory)

n fluid dynamics and electrostatics, slender-body theory is a methodology that can be used to take advantage of the slenderness of a body to obtain an ... more

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