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Tortuosity - alternative method

Tortuosity is a property of curve being tortuous (twisted; having many turns). There have been several attempts to quantify this property. ... more

Coefficient of restitution ( two objects)

The coefficient of restitution (COR) of two colliding objects is typically a positive real number between 0.0 and 1.0 ... more

rate of MPI

rate

... more

Poisson Distribution

In probability theory and statistics, the Poisson distribution (French pronunciation [pwasɔ̃]; in English usually /ˈpwɑːsɒn/), named after French ... more

Ball Screw - Frictional Resistance

A ball screw is a mechanical linear actuator that translates rotational motion to linear motion with little friction. A threaded shaft provides a helical ... more

Ball Screw - Tensile Compressive Load

A ball screw is a mechanical linear actuator that translates rotational motion to linear motion with little friction. A threaded shaft provides a helical ... more

Mean anomaly - function of mean longitude

In celestial mechanics, the mean anomaly is an angle used in calculating the position of a body in an elliptical orbit in the classical two-body problem. ... more

Curvature of a Bimetallic Beam

A bimetallic strip is used to convert a temperature change into mechanical displacement. The strip consists of two strips of different metals which expand ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Rayleigh number (for geophysical applications - related to bottom heating of the mantle from the core)

In fluid mechanics, the Rayleigh number (Ra) for a fluid is a dimensionless number associated with buoyancy-driven flow, also known as free convection or ... more

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