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In the physics of wave propagation, a plane wave is a constant-frequency wave whose wavefronts (surfaces of constant phase) are infinite parallel planes of ... more
barycentre; from the Greek βαρύ-ς heavy + κέντρ-ον centre) is the center of mass of two or more bodies that are orbiting each other, or the point around ... more
A tuning fork is an acoustic resonator in the form of a two-pronged fork with the prongs (tines) formed from a U-shaped bar of elastic metal (usually ... more
Pixels per inch (PPI) (or pixels per centimeter (PPCM)) is a measurement of the pixel density ... more
The hyperbolic paraboloid (not to be confused with a hyperboloid) is a doubly ruled surface shaped like a saddle. In a suitable coordinate system, a ... more
where Vt is the terminal velocity, m is the mass of the skydiver, g is the acceleration due to gravity, Cd is the drag coefficient, ρ is the density of the fluid through which the object is falling, and A is the projected area of the object.
Reference : OpenStax College,College Physics. OpenStax College. 21 June 2012.
http://openstaxcollege.org/textbooks/college-physics
Creative Commons License : http://creativecommons.org/licenses/by/3.0/
where h is skydiver height and w the width at “spread-eagle” position
Terrestrial Time (TT) is a modern astronomical time standard defined by the International Astronomical Union, primarily for time-measurements of ... more
Pixels per inch (PPI) (or pixels per centimeter (PPCM)) is a measurement of the pixel density ... more
In surveying, triangulation is the process of determining the location of a point by measuring only angles to it from known points at either end of a fixed ... more
In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.
To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.
Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:
To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get
While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.
Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point
For x axis:
For y axis:
The coordinates of the character on the rotated map will be (-1.109, 5.725)
Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/
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Find the terminal velocity of an 85-kg skydiver falling in a spread-eagle position.