Quality of a game (subjective terms, scale 0-10 w/2 decimal places (dimensionless)
Qtc
Quality Constant (subjective terms, scale -5 - +5 w/2 decimal places. 0 Means indifferent to quality, -5 means the player *wants* the worst quality possible). (dimensionless)
Gt
Average Game Time to complete game in hours (main story arc) (dimensionless)
Gtc
Game Time Constant (subjective terms, scale -5 - +5 w/2 decimal places. O means indifferent to game duration, -5 means the player *wants* the game to be as short as possible). (dimensionless)