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Length of an arc of a circle (central angle in radians)

Circular arc is a segment of a circle, or of its circumference (boundary) if the circle is considered to be a disc. Central angle is an angle whose apex ... more

Vertical Curve - Stopping Sight Distance

Sight distance is dependent on the type of curve used and the design speed. For crest curves, sight distance is limited by the curve itself, as the curve ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Maszara model DCB test (The compliance of a symmetric DCB speciment)

Wafer bonds are commonly characterized by three important encapsulation parameters: bond strength, hermeticity of encapsulation and bonding induced stress. ... more

Maszara model DCB test (surface fracture energy)

Wafer bonds are commonly characterized by three important encapsulation parameters: bond strength, hermeticity of encapsulation and bonding induced ... more

Ballistic Coefficient - using body length

In ballistics, the ballistic coefficient (BC) of a body is a measure of its ability to overcome air resistance in flight. It is inversely proportional to ... more

Length of the medians of a triangle

Median of a triangle is a line segment joining a vertex to the midpoint of the opposing side. Every triangle has exactly three medians, one from each ... more

Length of an Arc of a Circle

Circular arc is a segment of a circle, or of its circumference (boundary) if the circle is considered to be a disc. Central angle is an angle whose apex ... more

Sum of the ratios on the three altitudes of the distance of the orthocenter from the vertex to the length of the altitude

Altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). This line ... more

Sum of the ratios on the three altitudes of the distance of the orthocenter from the base to the length of the altitude

Altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). This line ... more

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