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Stewart's Theorem ( for triangle's bisectors)

Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more

Law of cotangents (in term of tangents)

In trigonometry, the law of cotangents is a relationship among the lengths of the sides of a triangle and the cotangents of the halves of the three angles. ... more

Orthodiagonal quadrilateral (medians of the four triangles)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more

Distance betweeen the circumcenter and the orthocenter of a triangle

A circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle.The center of this circle is called ... more

Euler's theorem (triangles)

The circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is ... more

Cosine function

The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more

Bretschneider's formula - Area of a general quadrilateral

In geometry, Bretschneider’s formula is the shown expression for the area of a general quadrilateral.

A quadrilateral is a polygon with four ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Area of a triangle (by the tangent of an acute or obtuse angle of the triangle)

A triangle is a polygon with three edges and three vertices. In a scalene triangle, all sides are unequal and equivalently all angles are unequal. The area ... more

Medians' theorem

Relates the medians and the sides of an arbitrary triangle. Median of a triangle is a line segment joining a vertex to the midpoint of the opposing side. ... more

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