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Möbius transformation (Möbius function)

In geometry and complex analysis, a Möbius transformation of the plane is a rational function of one complex variable. A Möbius transformation can be ... more

True anomaly

In astronomy, Kepler’s laws of planetary motion are three scientific laws describing the motion of planets around the Sun.

1- The orbit of ... more

Jounce

In physics, jounce or snap is the fourth derivative of the position vector with respect to time, with the first, second, and third derivatives being ... more

Angle of elevation (for object following a ballistic trajectory)

A trajectory or flight path is the path that a moving object follows through space as a function of time. A trajectory can be described mathematically ... more

Trajectory Range

A trajectory or flight path is the path that a moving object follows through space as a function of time. A trajectory can be described mathematically ... more

Trajectory Height

A trajectory or flight path is the path that a moving object follows through space as a function of time. A trajectory can be described mathematically ... more

Velocity at a distance x (for object following a ballistic trajectory)

A trajectory or flight path is the path that a moving object follows through space as a function of time. A trajectory can be described mathematically ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Calibrated airspeed from impact pressure - Subsonic speed

Calibrated airspeed (CAS) is indicated airspeed corrected for instrument and position error.

When flying at sea level ... more

Calibrated airspeed from impact pressure - Supersonic speed

Calibrated airspeed (CAS) is indicated airspeed corrected for instrument and position error.

When flying at sea level ... more

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