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Binoculars range (distance to an object)

Binoculars, field glasses or binocular telescopes are a pair of identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point ... more

Ceva's theorem (lines from vertices to the opposite sides of a triangle)

Ceva’s theorem is a theorem about triangles in Euclidean plane geometry. Given a triangle ABC, let the lines AO, BO and CO ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Menelaus' theorem ( transversal line passes inside triangle )

Menelaus’ theorem, named for Menelaus of Alexandria, is a theorem about triangles in plane geometry. Given a triangle ABC, ... more

Cyclic quadrilateral (Ptolemy's theorem)

In Euclidean geometry, a cyclic quadrilateral or inscribed quadrilateral is a quadrilateral whose vertices all lie on a single circle. This circle is ... more

Gearing reduction ratio

Harmonic Drive is the brand name of strain wave gear trademarked by the Harmonic Drive company, and invented in 1957 by C.W. Musser.

It is very ... more

Coolidge's formula (area of a general convex quadrilateral)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. Coolidge’s formula calculates the area of a general convex ... more

Orthodiagonal quadrilateral (the sum of the squares of two opposite sides)

In Euclidean geometry, an orthodiagonal quadrilateral is a quadrilateral in which the diagonals cross at right angles. It is a four-sided figure in which ... more

Varignon's theorem (Varignon parallelogram)

The Varigons theorem states that :
The midpoints of the sides of an arbitrary quadrangle form a parallelogram. If the quadrangle is convex or ... more

Area Moment of Inertia - Filled Rectangle - Base Axis

The second moment of area, also known as moment of inertia of plane area, area moment of inertia, polar moment of area or second area moment, is a ... more

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