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Linear equation (Slope–intercept form)

A linear equation is an algebraic equation in which each term is either a constant or the product of a constant and (the first power of) a single variable.

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Gauss's law

In physics, Gauss’s law, also known as Gauss’s flux theorem, is a law relating the distribution of electric charge to the resulting electric ... more

Infiltration

Infiltration is the process by which water on the ground surface enters the soil. Infiltration rate in soil science is a measure of the rate at which soil ... more

Available NPSH in turbine (Net Positive Suction Head)

In a hydraulic circuit, net positive suction head (NPSH) may refer to one of two quantities in the analysis of cavitation:
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Wien's displacement law

Wien’s displacement law states that the black body radiation curve for different temperature peaks at a wavelength that is inversely proportional to ... more

Plane wave ( in the positive x direction)

In the physics of wave propagation, a plane wave is a constant-frequency wave whose wavefronts (surfaces of constant phase) are infinite parallel planes of ... more

Speed

In everyday use and in kinematics, the speed of an object is the magnitude of its velocity (the rate of change of its position); it is thus a scalar ... more

Menzerath's Law

Menzerath’s law, or Menzerath–Altmann law (named after Paul Menzerath and Gabriel Altmann), is a linguistic law according to which the increase of a ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Bragg's Law

In physics, Bragg’s law, or Wulff–Bragg’s condition, a special case of Laue diffraction, gives the angles for coherent and incoherent ... more

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