'

Search results

Found 979 matches
3rd Equation of Motion for Rotation - Final Angle : acceleration independent

In mathematical physics, equations of motion are equations that describe the behaviour of a physical system in terms of its motion as a function of ... more

Electric Potential Energy with Time (related to Electrical Work)

Electrical work is the work done on a charged particle by an electric field. The equation for 'electrical’ work is equivalent to that of ... more

Dynamic (shear) viscosity

The dynamic (shear) viscosity of a fluid expresses its resistance to shearing flows, where adjacent layers move parallel to each other with different ... more

Wavenumber

In the physical sciences, the wavenumber (also wave number) is the spatial frequency of a wave, either in cycles per unit distance or radians per unit ... more

Boltzmann distribution in mechanics

In statistical mechanics and mathematics, a Boltzmann distribution (also called Gibbs distribution) is a probability distribution, probability measure, or ... more

Tunnel Ionization - DC

Tunnel ionization is a process in which electrons in an atom (or a molecule) pass through the potential barrier and escape from the atom (or molecule). In ... more

Wavenumber (with radians)

In the physical sciences, the wavenumber (also wave number) is the spatial frequency of a wave, either in cycles per unit distance or radians per unit ... more

Rouse Number

The Rouse number (P or Z) is a non-dimensional number in fluid dynamics which is used to define a concentration profile of suspended sediment and which ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

...can't find what you're looking for?

Create a new formula