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Arbitrary-amplitude period of pendulum

A pendulum is a body suspended from a fixed support so that it swings freely back and forth under the influence of gravity. A so-called “simple ... more

Thrust

Thrust is a reaction force described quantitatively by Newton’s second and third laws. When a system expels or accelerates mass in one direction, the ... more

Equivalent airspeed (in function of Mach number)

Equivalent airspeed (EAS) is the airspeed at sea level in the International Standard Atmosphere at which the dynamic pressure is ... more

Equivalent airspeed (in function of impact pressure and static pressure)

Equivalent airspeed (EAS) is the airspeed at sea level in the International Standard Atmosphere at which the dynamic pressure is ... more

Power emitted by a planet

Black-body radiation is the thermal electromagnetic radiation within or surrounding a body in thermodynamic equilibrium with its environment, or emitted by ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Sears–Haack body (Drag Coefficient related to the Volume)

The Sears–Haack body is the shape with the lowest theoretical wave drag in supersonic flow, for a given body length and given volume. The mathematical ... more

Motor Resonance Frequency

A stepper motor or step motor or stepping motor is a brushless DC electric motor that divides a full rotation into a number of equal steps. The ... more

Brushed DC electric motor - Torque

A brushed DC motor is an internally commutated electric motor designed to be run from a direct current power source. Brushed motors were the first ... more

Total force on a contact area between a rigid conical indenter and an elastic half-space related to the contact radius

Contact mechanics is the study of the deformation of solids that touch each other at one or more points. Hertzian contact stress refers to the localized ... more

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