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Terminal velocity (potato-shaped obgject)

In fluid dynamics, drag (sometimes called air resistance, a type of friction, or fluid resistance, another type of friction or fluid friction) is a force ... more

Kozeny-Carman equation

The Kozeny–Carman equation (or Carman-Kozeny equation) is a relation used in the field of fluid dynamics to calculate the pressure drop of a fluid flowing ... more

Drift Velocity

The drift velocity is the average velocity that a particle, such as an electron, attains in a material due to an electric field. It can also be referred to ... more

Wavelength of sound waves

In the case of longitudinal harmonic sound waves, the wavelength can be calculated by the distance the point has traveled from the wave’s source, the ... more

Tsiolkovsky rocket equation - acceleration based

The Tsiolkovsky rocket equation, classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that ... more

Drag equation ( for fluids)

Drag (sometimes called air resistance, a type of friction, or fluid resistance, another type of friction or fluid friction) refers to forces acting ... more

Coefficient Of Performance for a non perfectly reversible cooler

Pulse tube cryocooler(or refrigerator) can be made without moving parts in the low temperature part of the device, making the cooler suitable for a wide ... more

Ultrasonic flow meter ( speed of sound )

An ultrasonic flow meter is a type of flow meter that measures the velocity of a fluid with ultrasound to calculate volume flow. Ultrasonic flow meters are ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Angle of elevation (for object following a ballistic trajectory)

A trajectory or flight path is the path that a moving object follows through space as a function of time. A trajectory can be described mathematically ... more

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