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Altitude of a triangle is a straight line through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). The area of ... more

In mathematical physics, equations of motion are equations that describe the behaviour of a physical system in terms of its motion as a function of ... more

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by **20 degrees**. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

While there are two angles that have this cosine value, the angle of **120.964** degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by **20 degrees**, the angle of the point will decrease to **100.964 degrees**. We can then evaluate the coordinates of the rotated point

For **x** axis:

For **y** axis:

The coordinates of the character on the rotated map will be **(-1.109, 5.725)**

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen

http://www.opentextbookstore.com/precalc/

Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more

Trapezoid is a convex quadrilateral with only one pair of parallel sides. The parallel sides are called the bases of the trapezoid and the other two sides ... more

Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). The incircle or inscribed circle of ... more

In Euclidean geometry, an orthodiagonal quadrilateral is a quadrilateral in which the diagonals cross at right angles. It is a four-sided figure in which ... more

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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates

(-3, 5). If the player rotates counterclockwise by20 degrees, then the objects in the map will correspondingly rotate20 degreesclockwise. Find the new coordinates of the character.