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Centripetal Force - angular velocity

Centripetal force (from Latin centrum “center” and petere “to seek”) is a force that makes a body follow a curved path: its ... more

Triangulation (surveying)

In surveying, triangulation is the process of determining the location of a point by measuring only angles to it from known points at either end of a fixed ... more

Dirichlet kernel (In mathematical analysis)

The Dirichlet kernel is a collection of functions and its importance comes from its relation to Fourier series, that decomposes any periodic function or ... more

Triangle wave (in trigonometric terms)

A triangle wave is a non-sinusoidal waveform named for its triangular shape. It is a periodic, piecewise linear, continuous real function. Like a square ... more

Klein bagel ( "figure 8" immersion z-coordinate)

In mathematics, the Klein bottle is an example of a non-orientable surface, informally, it is a surface (a two-dimensional manifold) in which notions of ... more

Terrestrial Time

Terrestrial Time (TT) is a modern astronomical time standard defined by the International Astronomical Union, primarily for time-measurements of ... more

Crystal Structures of Metals (Face-Centered Cubic)

Metals are crystallized in four crystal structures: simple cubic (sc); body-centered cubic (bcc); face-centered cubic (fcc) or cubic-close-packing (ccp); ... more

Sawtooth wave

The sawtooth wave (or saw wave) is a kind of non-sinusoidal waveform. The convention is that a sawtooth wave ramps upward and then sharply drops. However, ... more

Pressure in a Contact Area between two spheres

Contact mechanics is the study of the deformation of solids that touch each other at one or more points. Hertzian contact stress refers to the localized ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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