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Regular Enneagon Area

Enneagon (or nonagon) is a nine-sided polygon. A regular nonagon has internal angles of 140°. The area of a regular nonagon can be computed by the length ... more

Right Triangle (sides)

A right triangle (American English) or right-angled triangle (British English) is a triangle in which one angle is a right angle (that is, a 90-degree ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Stewart's Theorem

Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more

Length of the medians of a triangle

Median of a triangle is a line segment joining a vertex to the midpoint of the opposing side. Every triangle has exactly three medians, one from each ... more

Stewart's Theorem ( for triangle's bisectors)

Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more

Area of an arbitrary inscribed triangle

Related to the length of the sides of the triangle and the radius of the circumcircle of the triangle.

... more

Stewart's Theorem ( for triangle's medians)

Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more

Hyperbolic law of cosines - 1st law

In hyperbolic geometry, the law of cosines is a pair of theorems relating the sides and angles of triangles on a hyperbolic plane, analogous to the planar ... more

Interior perpendicular bisector of a triangle

The interior perpendicular bisector of a side of a triangle is the segment, falling entirely on and inside the triangle, of the line that perpendicularly ... more

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