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Parametric equation 3-Variable type (y-axis)

In mathematics, parametric equations of a curve express the coordinates of the points of the curve as functions of a variable, called a parameter. ... more

Parametric equation 2-variable type (x-axis)

In mathematics, parametric equations of a curve express the coordinates of the points of the curve as functions of a variable, called a parameter. A ... more

Relativistic kinetic energy of rigid bodies

In physics, the kinetic energy of an object is the energy that it possesses due to its motion. It is defined as the work needed to accelerate a body of a ... more

Parametric Equation 2-variable type (y-axis)

In mathematics, parametric equations of a curve express the coordinates of the points of the curve as functions of a variable, called a parameter. A ... more

Parametric Equation 3-Variable Type (x-axis)

In mathematics, parametric equations of a curve express the coordinates of the points of the curve as functions of a variable, called a parameter. A ... more

Pearson's moment coefficient of skewness

In probability theory and statistics, skewness is a measure of the asymmetry of the probability distribution of a real-valued random variable about its ... more

Intensity - Mathematical description

In physics, intensity is the power transferred per unit area, where the area is measured on the plane perpendicular to the direction of propagation of the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Freefall in Uniform Gravitational Field with Air Resistance (altitude)

In Newtonian physics, free fall is any motion of a body where gravity is the only force acting upon it. In a Freefall in Uniform Gravitational Field with ... more

4th Equation of Motion - Linear Velocity : time independent

In mathematical physics, equations of motion are equations that describe the behaviour of a physical system in terms of its motion as a function of ... more

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