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Parallax

Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or ... more

Sine function

The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more

Cyclic quadrilateral (Length of the diagonal opposite angle B)

In Euclidean geometry, a cyclic quadrilateral or inscribed quadrilateral is a quadrilateral whose vertices all lie on a single circle. This circle is ... more

Length of the internal bisector of a triangle

An angle bisector of a triangle is a straight line through a vertex which cuts the corresponding angle in half. The three angle bisectors intersect in a ... more

Regular Octagon Area ( related to the circumradius)

Octagon is a polygon that has eight sides.
A regular octagon is a closed figure with sides of the same length and internal angles of the same size. ... more

Pythagorean theorem (arbitrary triangle - acute angle)

Generalization of the Pythagorean theorem for the side opposite of the acute angle of an arbitrary triangle

... more

Pythagorean theorem (arbitrary triangle - obtuse angle)

Generalization of the Pythagorean theorem for the side opposite of the obtuse angle of an arbitrary triangle

... more

Regular Octagon Area (related to the inradius)

Octagon is a polygon that has eight sides.
A regular octagon is a closed figure with sides of the same length and internal angles of the same size. ... more

Perimeter of a Regular polygon

A regular polygon is a polygon that is equiangular (all angles are equal in measure) and equilateral (all sides have the same length). Regular polygons may ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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