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Redshift: 1+z (based on wavelength)

In physics, redshift happens when light or other electromagnetic radiation from an object is increased in wavelength, or shifted to the red end of the ... more

Redshift (based on frequency)

In physics, redshift happens when light or other electromagnetic radiation from an object is increased in wavelength, or shifted to the red end of the ... more

Rayleigh Scattering - Intensity of Light

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

Link Budget - Received Power

A link budget is accounting of all of the gains and losses from the transmitter, through the medium (free space, cable, waveguide, fiber, etc.) to the ... more

Planet Formation Equation - "Clearing the neighbourhood"

“Clearing the neighbourhood around its orbit” is a criterion for a celestial body to be considered a planet in the Solar System. This was one ... more

Rayleigh number (for geophysical applications - related to bottom heating of the mantle from the core)

In fluid mechanics, the Rayleigh number (Ra) for a fluid is a dimensionless number associated with buoyancy-driven flow, also known as free convection or ... more

Solar Cell - Fill Factor

Solar cell efficiency is the ratio of the electrical output of a solar cell to the incident energy in the form of sunlight. The energy conversion ... more

Beamwidth - Parabolic Antenna

The beam diameter or beam width of an electromagnetic beam is the diameter along any specified line that is perpendicular to the beam axis and intersects ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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