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Angle required to hit polar coordinate (x,y) - (projectile following a ballistic trajectory)

In physics, the ballistic trajectory of a projectile is the path that a thrown or launched projectile or missile without propulsion will take under the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Worksheet 980

PPI can be calculated from knowing the diagonal size of the screen in inches and the resolution in pixels (width and height). This can be done in two steps

Using the Pythagorean theorem, for 3 different screen resolutions:

Diagonal Resolution - Pixels

Using the Diagonal Resolution from the previous formula we calculate the PPI for 3 corresponding screen sizes :

Pixels Per Inch (PPI)

Results:

10.1 inch tablet screen of resolution 1024×600 : 117.5PPI
21.5 inch PC monitor of 1080p resolution : 102.46PPI
27 inch PC monitor of 1440p resolution : 108.78PPI

Bend allowance

Bending is a manufacturing process that produces a V-shape, U-shape, or channel shape along a straight axis in ductile materials, most commonly sheet ... more

Diagonal Resolution - Pixels

Pixels per inch (PPI) (or pixels per centimeter (PPCM)) is a measurement of the pixel density ... more

Sharpe ratio

In finance, the Sharpe ratio (also known as the Sharpe index, the Sharpe measure, and the reward-to-variability ratio) is a way to examine the performance ... more

Optimum conical horn antenna

A horn antenna or microwave horn is an antenna that consists of a flaring metal waveguide shaped like a horn to direct radio waves in a beam. Horns are ... more

Maximum thermal efficiency of a Diesel cycle

The Diesel cycle is a combustion process of a reciprocating internal combustion engine. In it, fuel is ignited by heat generated by compressing air in the ... more

Mean Time Between Failures - MTBF

Mean time between failures (MTBF) is the predicted elapsed time between inherent failures of a system during operation. ... more

Wind Chill - original model

Wind-chill or windchill, (popularly wind chill factor) is the perceived decrease in air temperature felt by the body on exposed skin due to the flow of ... more

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