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Lateral surface area of a right circular cone

The lateral surface area of a cone (excluded the area of the base) can be calculated by the radius of the circle at the bottom of the cone and the lateral ... more

Spherical Law of Cosines

In spherical trigonometry, the law of cosines (also called the cosine rule for sides) is a theorem relating the sides and angles of spherical triangles, ... more

Euler line (its slope related to the slopes of the sides of a triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Semi-Major Axis - Ellipse

In geometry, the major axis of an ellipse is the longest diameter: a line (line segment) that runs through the center and both foci, with ends at the ... more

Tuning fork (cylindrical prongs)

A tuning fork is an acoustic resonator in the form of a two-pronged fork with the prongs (tines) formed from a U-shaped bar of elastic metal (usually ... more

Tacnode (Cartesian coordinates)

A tacnode (also called a point of osculation or double cusp) is a kind of singular point of a curve. It is defined as a point where two (or more) ... more

Maximum Velocity in Friction Banked Turn

A banked turn (aka. banking turn) is a turn or change of direction in which the vehicle banks or inclines, usually towards the inside of the turn. For a ... more

Minimum Velocity in Friction Banked Turn

A banked turn (aka. banking turn) is a turn or change of direction in which the vehicle banks or inclines, usually towards the inside of the turn. For a ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Effective Radius of a Contact Area between two spheres

Contact mechanics is the study of the deformation of solids that touch each other at one or more points. Hertzian contact stress refers to the localized ... more

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